Tenthline.blog()

Thoughts on web development and content management

About Michael Amygdalidis

Michael Amygdalidis

Michael is a programmer for hire, working at Tenthline to solve all of your Content Management and web related needs. He's generally found behind his Apple laptop, where he uses his fancy display to get extra-crisp resolution on his terminal windows.

He started programming out of some BASIC code found in a math textbook, and quickly moved on to languages with actual flow control. He had his first feature creep experience when a request for "automated mail merge" turned into a full fledged invoice and financial tracking system.

He paid his way through a Computer Science degree by writing software to control machines that put printed circuit boards together, and once graduated, got a job at Tenthline after posting a rant about IT hiring processes.

He's well versed in Fatwire and Alfresco, and is Tenthline's token Ruby fanboy. He likes strongly typed, dynamic languages, and dislikes vapourware and bad documentation.


Recent Posts by Michael

Now THAT is how you run a conference

Friday, July 25th, 2008

We’re back from Ruby Fringe.  Everyone who was there declared it the best conference they have ever attended.  There were a huge number of highlights, the speakers were awesome, and I can honestly say I walked away both educated and inspired.
The spirit of the conference was very positive.  There was no official back channel, because [...]

RubyFringe!

Wednesday, July 16th, 2008

Enrico and I will be going to RubyFringe, an “avant-garde” conference.  The major thing I like about the idea is that it’s Ruby off the Rails; they’ll be talking about a lot of things which aren’t the web framework.  Personally, I can hardly way to hear more about merb.
This is the first conference I’ll be [...]

Gosu

Thursday, May 22nd, 2008

TOJam was great fun, though I felt a little like a fish out of water. I haven’t used C++ in a while, and the last time I did anything serious with Visual Studio I had not yet gone to university.
As a result I spent most of my time writing game logic, the things which [...]