We’re back from TOJam!

It really was a crazy weekend. We worked day and night from Friday evening all the way up to the Sunday evening deadline. There were the highs and lows throughout: sometimes things were going well and on schedule and we were feeling extremely productive and sometimes we were pushing through fatigue and wondering if we hadn’t bitten off a lot more than we could chew. But we’re happy to report that, in the end, our game was ready to demo by the deadline! Actually, people seemed to really enjoyed it and some seemed quite impressed with what we were able to accomplish in three days. This event was a huge success, both for us and the guys from the Independent Games Project.

The venue was a bit cramped and our room in particular was quite a bit too warm during the day. Actually, near our table, light was shining through a skylight and causing a lot of glare on our displays. Still, despite the heat and the cramped space, everybody was intensely focused. That there were so many excellent, innovative games on display by the end of the jam definitively showed that it is very much possible to make fun games without needing hundreds of people to do years of work. We met a lot of great, talented people and had some very interesting conversations about game design and development; the exchange of feedback and ideas was actually the best part of the whole experience.

Michael and I definitely plan to participate in TOJam again next year. I did say I would post pictures but unfortunately I had misplaced my digital camera and couldn’t find it for the event. There aren’t any pictures of us in particular at the event but if you’re interested in seeing them, check out these photos. As a bonus, there’s also a photo of Levo from IGP striking a pose. Also, check out the TOJam website for more media from the event and game demos (when they get around to posting them).

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